Friday, June 5, 2020

Sound Design


Rhythm - Involves a beat pace or tempo, most recognisable in music and its important to match the  pace of the music to the scene for the right effect. In Jaws, you can see the shark approaching with it getting closer the tempo slowly building with the tension.

Fidelity - is the extent to how faithful the sound is to what we see on screen, for example in Taxi driver when i gun fires we expect to hear the sound of the gun firing. It is purely a matter of what e expect to hear.

Lack of Fidelity - Often comedy makes use of lack of fidelity, in Charlie brown the adults make a weird unexpected sound to put the audience into the shoes of a young person who isnt paying attention
 Parallel - Sound that goes hand in hand with what we see on screen, in a hoorror when someone jumps out there tends to be a loud noise

Contrapuntal - Sound that does not fit what we expect to hear, in reservoir dogs when a man is being tortured,  Upbeat music is played. it being out of place makes the audience feel uncomfortable because of the contrast. It further puts the audience into the killers mind as he feels happy about hurting someone as portrayed through the choice of music.

Synchronous - When the sound and what we see on screen are synced

Asynchronous - When the sound we hear is overlapped with a different image then what we expect. In 39 steps a women discovers a dead body and screams however we heaar the scream over a moving train, this works as it transitions nicely due to the train sounding similar to the scream.

Digetic - when the sound is coming from what we see on screen

Non-digetic - sound that isn't coming from what we see on screen.










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